README.md edited
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#!/usr/bin/env python
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#
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# A library that provides a Python interface to the Telegram Bot API
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# Copyright (C) 2015-2024
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# Leandro Toledo de Souza <devs@python-telegram-bot.org>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser Public License for more details.
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#
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# You should have received a copy of the GNU Lesser Public License
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# along with this program. If not, see [http://www.gnu.org/licenses/].
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"""This module contains an object that represents a Telegram CallbackGame."""
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from typing import Optional
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from telegram._telegramobject import TelegramObject
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from telegram._utils.types import JSONDict
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class CallbackGame(TelegramObject):
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"""A placeholder, currently holds no information. Use BotFather to set up your game."""
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__slots__ = ()
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def __init__(self, *, api_kwargs: Optional[JSONDict] = None) -> None:
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super().__init__(api_kwargs=api_kwargs)
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self._freeze()
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197
.venv/lib/python3.10/site-packages/telegram/_games/game.py
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197
.venv/lib/python3.10/site-packages/telegram/_games/game.py
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#!/usr/bin/env python
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#
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# A library that provides a Python interface to the Telegram Bot API
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# Copyright (C) 2015-2024
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# Leandro Toledo de Souza <devs@python-telegram-bot.org>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser Public License for more details.
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#
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# You should have received a copy of the GNU Lesser Public License
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# along with this program. If not, see [http://www.gnu.org/licenses/].
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"""This module contains an object that represents a Telegram Game."""
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from collections.abc import Sequence
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from typing import TYPE_CHECKING, Optional
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from telegram._files.animation import Animation
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from telegram._files.photosize import PhotoSize
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from telegram._messageentity import MessageEntity
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from telegram._telegramobject import TelegramObject
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from telegram._utils.argumentparsing import parse_sequence_arg
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from telegram._utils.strings import TextEncoding
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from telegram._utils.types import JSONDict
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if TYPE_CHECKING:
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from telegram import Bot
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class Game(TelegramObject):
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"""
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This object represents a game. Use `BotFather <https://t.me/BotFather>`_ to create and edit
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games, their short names will act as unique identifiers.
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Objects of this class are comparable in terms of equality. Two objects of this class are
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considered equal, if their :attr:`title`, :attr:`description` and :attr:`photo` are equal.
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Args:
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title (:obj:`str`): Title of the game.
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description (:obj:`str`): Description of the game.
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photo (Sequence[:class:`telegram.PhotoSize`]): Photo that will be displayed in the game
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message in chats.
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.. versionchanged:: 20.0
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|sequenceclassargs|
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text (:obj:`str`, optional): Brief description of the game or high scores included in the
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game message. Can be automatically edited to include current high scores for the game
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when the bot calls :meth:`telegram.Bot.set_game_score`, or manually edited
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using :meth:`telegram.Bot.edit_message_text`.
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0-:tg-const:`telegram.constants.MessageLimit.MAX_TEXT_LENGTH` characters.
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text_entities (Sequence[:class:`telegram.MessageEntity`], optional): Special entities that
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appear in text, such as usernames, URLs, bot commands, etc.
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.. versionchanged:: 20.0
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|sequenceclassargs|
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animation (:class:`telegram.Animation`, optional): Animation that will be displayed in the
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game message in chats. Upload via `BotFather <https://t.me/BotFather>`_.
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Attributes:
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title (:obj:`str`): Title of the game.
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description (:obj:`str`): Description of the game.
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photo (tuple[:class:`telegram.PhotoSize`]): Photo that will be displayed in the game
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message in chats.
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.. versionchanged:: 20.0
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|tupleclassattrs|
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text (:obj:`str`): Optional. Brief description of the game or high scores included in the
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game message. Can be automatically edited to include current high scores for the game
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when the bot calls :meth:`telegram.Bot.set_game_score`, or manually edited
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using :meth:`telegram.Bot.edit_message_text`.
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0-:tg-const:`telegram.constants.MessageLimit.MAX_TEXT_LENGTH` characters.
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text_entities (tuple[:class:`telegram.MessageEntity`]): Optional. Special entities that
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appear in text, such as usernames, URLs, bot commands, etc.
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This tuple is empty if the message does not contain text entities.
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.. versionchanged:: 20.0
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|tupleclassattrs|
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animation (:class:`telegram.Animation`): Optional. Animation that will be displayed in the
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game message in chats. Upload via `BotFather <https://t.me/BotFather>`_.
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"""
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__slots__ = (
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"animation",
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"description",
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"photo",
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"text",
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"text_entities",
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"title",
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)
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def __init__(
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self,
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title: str,
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description: str,
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photo: Sequence[PhotoSize],
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text: Optional[str] = None,
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text_entities: Optional[Sequence[MessageEntity]] = None,
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animation: Optional[Animation] = None,
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*,
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api_kwargs: Optional[JSONDict] = None,
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):
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super().__init__(api_kwargs=api_kwargs)
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# Required
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self.title: str = title
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self.description: str = description
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self.photo: tuple[PhotoSize, ...] = parse_sequence_arg(photo)
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# Optionals
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self.text: Optional[str] = text
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self.text_entities: tuple[MessageEntity, ...] = parse_sequence_arg(text_entities)
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self.animation: Optional[Animation] = animation
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self._id_attrs = (self.title, self.description, self.photo)
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self._freeze()
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@classmethod
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def de_json(cls, data: Optional[JSONDict], bot: Optional["Bot"] = None) -> Optional["Game"]:
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"""See :meth:`telegram.TelegramObject.de_json`."""
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data = cls._parse_data(data)
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if not data:
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return None
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data["photo"] = PhotoSize.de_list(data.get("photo"), bot)
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data["text_entities"] = MessageEntity.de_list(data.get("text_entities"), bot)
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data["animation"] = Animation.de_json(data.get("animation"), bot)
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return super().de_json(data=data, bot=bot)
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def parse_text_entity(self, entity: MessageEntity) -> str:
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"""Returns the text from a given :class:`telegram.MessageEntity`.
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Note:
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This method is present because Telegram calculates the offset and length in
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UTF-16 codepoint pairs, which some versions of Python don't handle automatically.
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(That is, you can't just slice ``Message.text`` with the offset and length.)
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Args:
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entity (:class:`telegram.MessageEntity`): The entity to extract the text from. It must
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be an entity that belongs to this message.
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Returns:
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:obj:`str`: The text of the given entity.
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Raises:
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RuntimeError: If this game has no text.
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"""
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if not self.text:
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raise RuntimeError("This Game has no 'text'.")
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entity_text = self.text.encode(TextEncoding.UTF_16_LE)
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entity_text = entity_text[entity.offset * 2 : (entity.offset + entity.length) * 2]
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return entity_text.decode(TextEncoding.UTF_16_LE)
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def parse_text_entities(self, types: Optional[list[str]] = None) -> dict[MessageEntity, str]:
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"""
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Returns a :obj:`dict` that maps :class:`telegram.MessageEntity` to :obj:`str`.
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It contains entities from this message filtered by their
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:attr:`~telegram.MessageEntity.type` attribute as the key, and the text that each entity
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belongs to as the value of the :obj:`dict`.
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Note:
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This method should always be used instead of the :attr:`text_entities` attribute, since
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it calculates the correct substring from the message text based on UTF-16 codepoints.
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See :attr:`parse_text_entity` for more info.
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Args:
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types (list[:obj:`str`], optional): List of :class:`telegram.MessageEntity` types as
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strings. If the :attr:`~telegram.MessageEntity.type` attribute of an entity is
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contained in this list, it will be returned. Defaults to
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:attr:`telegram.MessageEntity.ALL_TYPES`.
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Returns:
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dict[:class:`telegram.MessageEntity`, :obj:`str`]: A dictionary of entities mapped to
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the text that belongs to them, calculated based on UTF-16 codepoints.
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"""
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if types is None:
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types = MessageEntity.ALL_TYPES
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return {
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entity: self.parse_text_entity(entity)
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for entity in self.text_entities
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if entity.type in types
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}
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@@ -0,0 +1,75 @@
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#!/usr/bin/env python
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#
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# A library that provides a Python interface to the Telegram Bot API
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# Copyright (C) 2015-2024
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# Leandro Toledo de Souza <devs@python-telegram-bot.org>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser Public License for more details.
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#
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# You should have received a copy of the GNU Lesser Public License
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# along with this program. If not, see [http://www.gnu.org/licenses/].
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"""This module contains an object that represents a Telegram GameHighScore."""
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from typing import TYPE_CHECKING, Optional
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from telegram._telegramobject import TelegramObject
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from telegram._user import User
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from telegram._utils.types import JSONDict
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if TYPE_CHECKING:
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from telegram import Bot
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class GameHighScore(TelegramObject):
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"""This object represents one row of the high scores table for a game.
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Objects of this class are comparable in terms of equality. Two objects of this class are
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considered equal, if their :attr:`position`, :attr:`user` and :attr:`score` are equal.
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Args:
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position (:obj:`int`): Position in high score table for the game.
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user (:class:`telegram.User`): User.
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score (:obj:`int`): Score.
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Attributes:
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position (:obj:`int`): Position in high score table for the game.
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user (:class:`telegram.User`): User.
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score (:obj:`int`): Score.
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"""
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__slots__ = ("position", "score", "user")
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def __init__(
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self, position: int, user: User, score: int, *, api_kwargs: Optional[JSONDict] = None
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):
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super().__init__(api_kwargs=api_kwargs)
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self.position: int = position
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self.user: User = user
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self.score: int = score
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self._id_attrs = (self.position, self.user, self.score)
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self._freeze()
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@classmethod
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def de_json(
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cls, data: Optional[JSONDict], bot: Optional["Bot"] = None
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) -> Optional["GameHighScore"]:
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"""See :meth:`telegram.TelegramObject.de_json`."""
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data = cls._parse_data(data)
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if not data:
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return None
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data["user"] = User.de_json(data.get("user"), bot)
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return super().de_json(data=data, bot=bot)
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