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using System;
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using System.Security.Cryptography;
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namespace Org.BouncyCastle.Crypto.Prng;
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public class CryptoApiEntropySourceProvider : IEntropySourceProvider
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{
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private class CryptoApiEntropySource : IEntropySource
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{
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private readonly RandomNumberGenerator mRng;
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private readonly bool mPredictionResistant;
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private readonly int mEntropySize;
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bool IEntropySource.IsPredictionResistant => mPredictionResistant;
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int IEntropySource.EntropySize => mEntropySize;
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internal CryptoApiEntropySource(RandomNumberGenerator rng, bool predictionResistant, int entropySize)
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{
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mRng = rng;
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mPredictionResistant = predictionResistant;
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mEntropySize = entropySize;
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}
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byte[] IEntropySource.GetEntropy()
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{
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byte[] array = new byte[(mEntropySize + 7) / 8];
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mRng.GetBytes(array);
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return array;
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}
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}
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private readonly RandomNumberGenerator mRng;
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private readonly bool mPredictionResistant;
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public CryptoApiEntropySourceProvider()
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: this(RandomNumberGenerator.Create(), isPredictionResistant: true)
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{
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}
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public CryptoApiEntropySourceProvider(RandomNumberGenerator rng, bool isPredictionResistant)
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{
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if (rng == null)
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{
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throw new ArgumentNullException("rng");
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}
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mRng = rng;
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mPredictionResistant = isPredictionResistant;
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}
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public IEntropySource Get(int bitsRequired)
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{
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return new CryptoApiEntropySource(mRng, mPredictionResistant, bitsRequired);
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}
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}
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