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using System;
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using Org.BouncyCastle.Security;
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namespace Org.BouncyCastle.Crypto.Prng;
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public class X931SecureRandom : SecureRandom
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{
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private readonly bool mPredictionResistant;
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private readonly SecureRandom mRandomSource;
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private readonly X931Rng mDrbg;
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internal X931SecureRandom(SecureRandom randomSource, X931Rng drbg, bool predictionResistant)
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: base((IRandomGenerator)null)
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{
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mRandomSource = randomSource;
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mDrbg = drbg;
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mPredictionResistant = predictionResistant;
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}
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public override void SetSeed(byte[] seed)
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{
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lock (this)
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{
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if (mRandomSource != null)
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{
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mRandomSource.SetSeed(seed);
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}
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}
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}
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public override void SetSeed(long seed)
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{
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lock (this)
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{
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if (mRandomSource != null)
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{
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mRandomSource.SetSeed(seed);
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}
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}
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}
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public override void NextBytes(byte[] bytes)
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{
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lock (this)
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{
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if (mDrbg.Generate(bytes, mPredictionResistant) < 0)
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{
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mDrbg.Reseed();
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mDrbg.Generate(bytes, mPredictionResistant);
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}
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}
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}
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public override void NextBytes(byte[] buf, int off, int len)
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{
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byte[] array = new byte[len];
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NextBytes(array);
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Array.Copy(array, 0, buf, off, len);
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}
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public override byte[] GenerateSeed(int numBytes)
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{
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return EntropyUtilities.GenerateSeed(mDrbg.EntropySource, numBytes);
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}
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}
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