using System.IO; using Org.BouncyCastle.Utilities; namespace Org.BouncyCastle.Crypto.IO; public class SignerStream : Stream { protected readonly Stream stream; protected readonly ISigner inSigner; protected readonly ISigner outSigner; public override bool CanRead => stream.CanRead; public override bool CanWrite => stream.CanWrite; public override bool CanSeek => stream.CanSeek; public override long Length => stream.Length; public override long Position { get { return stream.Position; } set { stream.Position = value; } } public SignerStream(Stream stream, ISigner readSigner, ISigner writeSigner) { this.stream = stream; inSigner = readSigner; outSigner = writeSigner; } public virtual ISigner ReadSigner() { return inSigner; } public virtual ISigner WriteSigner() { return outSigner; } public override int Read(byte[] buffer, int offset, int count) { int num = stream.Read(buffer, offset, count); if (inSigner != null && num > 0) { inSigner.BlockUpdate(buffer, offset, num); } return num; } public override int ReadByte() { int num = stream.ReadByte(); if (inSigner != null && num >= 0) { inSigner.Update((byte)num); } return num; } public override void Write(byte[] buffer, int offset, int count) { if (outSigner != null && count > 0) { outSigner.BlockUpdate(buffer, offset, count); } stream.Write(buffer, offset, count); } public override void WriteByte(byte b) { if (outSigner != null) { outSigner.Update(b); } stream.WriteByte(b); } public override void Close() { Platform.Dispose(stream); base.Close(); } public override void Flush() { stream.Flush(); } public override long Seek(long offset, SeekOrigin origin) { return stream.Seek(offset, origin); } public override void SetLength(long length) { stream.SetLength(length); } }