156 lines
2.3 KiB
C#
156 lines
2.3 KiB
C#
using System;
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using System.IO;
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namespace Org.BouncyCastle.Utilities.Zlib;
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[Obsolete("Use 'ZOutputStream' instead")]
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public class ZDeflaterOutputStream : Stream
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{
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private const int BUFSIZE = 4192;
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protected ZStream z = new ZStream();
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protected int flushLevel = 0;
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protected byte[] buf = new byte[4192];
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private byte[] buf1 = new byte[1];
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protected Stream outp;
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public override bool CanRead => false;
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public override bool CanSeek => false;
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public override bool CanWrite => true;
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public override long Length => 0L;
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public override long Position
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{
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get
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{
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return 0L;
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}
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set
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{
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}
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}
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public ZDeflaterOutputStream(Stream outp)
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: this(outp, 6, nowrap: false)
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{
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}
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public ZDeflaterOutputStream(Stream outp, int level)
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: this(outp, level, nowrap: false)
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{
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}
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public ZDeflaterOutputStream(Stream outp, int level, bool nowrap)
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{
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this.outp = outp;
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z.deflateInit(level, nowrap);
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}
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public override void Write(byte[] b, int off, int len)
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{
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if (len == 0)
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{
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return;
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}
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z.next_in = b;
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z.next_in_index = off;
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z.avail_in = len;
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do
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{
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z.next_out = buf;
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z.next_out_index = 0;
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z.avail_out = 4192;
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if (z.deflate(flushLevel) != 0)
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{
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throw new IOException("deflating: " + z.msg);
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}
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if (z.avail_out < 4192)
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{
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outp.Write(buf, 0, 4192 - z.avail_out);
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}
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}
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while (z.avail_in > 0 || z.avail_out == 0);
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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return 0L;
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}
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public override void SetLength(long value)
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{
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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return 0;
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}
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public override void Flush()
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{
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outp.Flush();
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}
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public override void WriteByte(byte b)
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{
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buf1[0] = b;
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Write(buf1, 0, 1);
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}
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public void Finish()
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{
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do
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{
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z.next_out = buf;
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z.next_out_index = 0;
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z.avail_out = 4192;
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int num = z.deflate(4);
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if (num != 1 && num != 0)
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{
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throw new IOException("deflating: " + z.msg);
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}
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if (4192 - z.avail_out > 0)
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{
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outp.Write(buf, 0, 4192 - z.avail_out);
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}
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}
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while (z.avail_in > 0 || z.avail_out == 0);
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Flush();
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}
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public void End()
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{
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if (z != null)
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{
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z.deflateEnd();
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z.free();
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z = null;
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}
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}
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public override void Close()
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{
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try
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{
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Finish();
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}
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catch (IOException)
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{
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}
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finally
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{
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End();
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Platform.Dispose(outp);
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outp = null;
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}
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base.Close();
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}
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}
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